Patch #0.1.14: SDL3 Audio Upgrades, better Zoning & Map Rebuilds

Accelerated Zoning & Sector Transitions

We know that every second counts when syncing between sectors, especially during inner city fights.

Zoning Enhancements: Thanks to extensive backend optimizations contributed by Therenall, we have pushed further massive enhancements to sector load times. Moving between sectors is now incredibly fast and smoother than ever before.

Advanced SDL3 Audio Integration

Under the hood, we are continuing to modernize the game’s core architecture by leveraging the power of the modern SDL3 library.

Audio Pipeline Upgrade: We have fully updated our audio infrastructure and related sub-systems to SDL3. This structural change significantly improves how sound assets are processed, memory-managed, and triggered by the client.

World Expansion: Rebuilt Maps

Our dedicated map-rebuilding project continues to push forward to eliminate legacy geometry errors, broken pathfinding and invisible collisions.

More Maps Rebuilt: Another substantial batch of sector maps has been completely rebuilt from the ground up. These zones have been freshly compiled to ensure optimal frame rates and flawless collision detection for both runners and NPCs.

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